LOS ANGELES AND NEW YORK (October 24, 2009) — The National Board of Directors of the American Federation of Television and Radio Artists (AFTRA) met today by videoconference plenary in Los Angeles and New York.
The AFTRA National Board approved that the tentative agreement with the video game industry for an extension to the AFTRA Interactive Media Agreement, which is currently set to expire on December 31, 2009, be sent out for ratification by a referendum vote of the affected members who perform work under the contract. The Board is sending out the referendum with an overwhelming and strong recommendation for a yes vote on the new terms. The AFTRA Interactive Media Steering Committee, which is made up of members around the country who work this agreement, and the AFTRA Administrative Committee previously approved and recommended to the Board the tentative agreement, which was reached with video game employers in early October. If ratified, the 15-month extension will take effect on January 1, 2010, and remain in full force until March 31, 2011.
The extension delivers a 2.5 percent wage increase and a 0.2 percent increase in employer contributions to the AFTRA Health and Retirement Funds, both effective April 1, 2010, and a new liquidated damages payment provision to incentivize employers to give notice of vocally stressful work – the first-ever such payment under any union contract. The agreement also preserves the extra “Remote Delivery” payment for performers – currently 135 percent of the original session fee – and establishes a new category of performance called “Atmospheric Performer” that will provide the potential for organizing additional work opportunities for union performers.
“AFTRA members pioneered union work under the Interactive Media Agreement in the early 1990s, and today this contract generates millions of dollars in earnings and benefits for thousands of AFTRA members in both large and small markets around the nation,” said AFTRA National President Roberta Reardon. “As recommended by the Board, it is critical that AFTRA members who work under this agreement and who understand the needs of performers working in video games vote yes to ratify this contract. A yes vote will enable union performers to continue building union density in order to grow their fair share of this multi-billion dollar industry.”
In her report to the Board, AFTRA National Executive Director Kim Roberts Hedgpeth announced that the union is moving forward on the internal organizing plan overwhelmingly approved by delegates to the AFTRA National Convention this past summer.
Hedgpeth said, “Anticipating the hard battles ahead in the upcoming 2010 contract negotiations, starting with the Sound Recordings Code which expires on June 30, AFTRA members must work together to build even greater leverage to the confront the challenges in our industries.”
Hedgpeth also reported that the AFTRA Los Angeles Local Unable to Locate (UTL) Fund has paid more than $2 million to more than 3,000 members since 2007. A new tracking system was implemented in September 2008 to help identify and locate members for whom the union receives payments, but is unable to find through standard procedures.
Past National President Shelby Scott, who serves as Union Chair of the AFTRA Health and Retirement Funds Board of Trustees, reported that as of September 2009, the Retirement Fund investments are up more than $100 million since she last reported to the Board in August at its face-to-face plenary in Chicago, and the Health Fund has more than a year’s reserves.
In other actions, the Board approved a number of member committee appointments, and received reports from the Finance, Equal Employment Opportunities, Governance and Health and Retirement Issues Committees.
The AFTRA National Board is next scheduled to meet via videoconference plenary session in Los Angeles and New York in February 2010.
AFTRA Fall Plenary: Only Affected Members Can Vote To Ratify Video Game Contract Extension
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About time. At least one union has the sense to get out of the rain.
I’m sick and tired of background or people that do background voices running SAG because they show up to vote even though they never friggin work as an actor.
Background should vote on background issues. Background voices should vote on that stuff.
Actors who WORK as a principle should vote on those contracts.
Would a carpenter vote on an hauler’s contract?
Jesus. AFTRA looks better and better all the time. All these years and they kept it cool, calm and collected.
Now watch, the nutjobs will come out of the woodwork screamin’ that they are being screwed.
Well screw you. Let people who work the jobs make the decisions you jerks.
“pauly” sir, you have much to learn.
You clearly have never worked this contract or been to any of the member caucuses discussing this contract or have any idea what is contained in this proposed contract.
If you had ever worked the contract you would know that there is no such thing as a “background voice”.
If you had been to any caucus you would have met the most versatile, professional, knowledgeable, and talented actors in BOTH unions and heard their overwhelming dissatisfaction with the creation of exactly the background class of voice actor you so despise.
If you were familiar with the specifics of the proposed contract you would understand how needlessly complex, entirely unenforceable, physically dangerous, and financially unworkable the “Atmospheric Voice” proposal is.
If you were familiar at all with the interactive industry you might also realize that this proposed contract does nothing to expand or guarantee union – either union – coverage much less expansion.
If you were even slightly familiar with either SAG or AFTRA with regard to this contract and the interactive industry you would know that there is no SAG vs. AFTRA or AFTRA vs. SAG conflict. The members that work this in this industry are dual cardholders. AND we don’t want either union to ratify it.
I have performed interactive voices since before either union had a contract. I have seen the producers and the unions work together over the years to constructively address the concerns of both parties. I have seen progress every step of the way…until now.
What’s different this time? The producers hired a “professional” negotiator.
The “negotiators” for the interactive producers have no experience with the particulars of the industry. They are lawyers. Lawyers that solicited a few interactive companies to retain them to negotiate.
They have not done a good job and their ignorance of their clients business has created an unacceptable and idiotic proposal that not only doesn’t address the concerns of their clients but actually makes it more difficult and expensive for them to produce their product.
The specifically skilled, durable, efficient, and dependable performers the interactive producers crave are being chased away by the “Atmospheric Voice” proposal and the result will be more expense, inefficiency, and lower quality.
The only parties getting screwed are the interactive producers. Especially those that signed-up to be rep’d by these “negotiators”.
Going back to the table with the professionals that make the games will solve the issue.
Ratifying this contract as it stands now will be a step backward.
Both AFTRA and SAG have the good sense to let those that work the contract make up their own minds and decide for themselves about ratification.
Most of us will look deeper than official institutional boilerplate-recommendation press-release rhetoric and actually consider what it might be like to work a contract that requires so much for so little.
Leadership and staff of both unions can only do so much. This time, it’s not enough. This time, it’s up to us to close an adequate deal.
Your rhetoric of intimidation and abuse is wasted on this group of actors. We all know each other. We all admire each other. We all respect each other even when we disagree. Your disrespectful style and tone most starkly reveals your ignorance the contract, the issues, our community, and our industry. You have disqualified yourself from the debate.
You’re kidding yourself if you think Background Actors vote in large numbers.
You’re kidding yourself if you think qualified voting will solve the current proplems in the film/TV industry. This is one step closer to an elitists union, where members are denied their right to vote.
Democracy! One member, one vote!
Pauly,
I’m SAG and AFTRA. I’ve worked plenty of different contracts in both unions. I agree wholeheartedly with your comments. I’ve never worked one of these contracts and I have no business dictating to those who do what they should agree to.
I wish it was like that with the rest of these contracts in both unions for the same reason Pauly states. It doesn’t need to be a high bar to qualify for voting, but you should have to qualify — it only makes sense.
Everyone who pays dues gets a vote, because today’s out-of-work actor might find themselves under that contract tomorrow. I’m surprised you don’t understand this very basic concept of democracy.
If BG only got to vote for BG issues and they voted it down, would you as a principal be willing to work with scab BG? I bet you would pauly.
Aftra wasn’t going to send this out for a vote. They were all set to ratify this horrible contract that is until the voice actors that work interactive games got wind of it and raised a major raucous. They are being forced to send it out for a vote because the actors took action and demanded it.
Get out much Pauly?
Jeez, Pauly. You’re just chomping at the bit to show/prove what an ASS you are. The newsletter states clearly that the emphasis will be on getting those who work a specific contract to vote on that contract. You’re bitching about something which is occurring in your favor! Plus, some good news about the AFTRA P&H fund.
Further, the newsletter is from AFTRA, without one mention of SAG. What the hell is your problem?
And by the way, it’s “principal”, not “principle” (of which you lack).
Does anyone know the formula they’re going to use to find out who “qualified” voters are? As a VO actor who’s worked a great many video games I am only now starting to see the AFTRA effect. Every game I’ve done previously has been under a SAG contract and only recently have new projects been made AFTRA (from my personal experience.)
Since the last game I did was an AFTRA game (as a principal) am I going to be sent a ballot? Does anyone know what their thresholds for voting are?
No such thing as “background voices?” What do you call ADR?
I was talking about the problem with these neverworkers voting on stuff.
If you can’t get a friggin job for one day in 7 years or two contract cycles (isn’t that what Actors’ Equity does?) then why the hell would you even want to vote on that contract? Because in case, or maybe you might get one job in the next 7 years? Is that fair.
I get out plenty PB. Plenty enough to know that SAG has it wrong and is a freaking joke in labor unions.
Lusid: I’m not talking about “out of work’ who isn’t out of work as an actor? I’m talking about the people who don’t work in like 7 or 8 years! You tell me that’s ok with you? That they effect our stuff?
Get real.
Brown, I don’t work this contract much but have done a couple of games. I don’t even feel like taking a stand because my buddies who do this all the time know more about it and have a bigger stake.
In La La Land the nut jobs who didn’t want a contract for TV and Film trotted out, siad they worked the contract and stacked the goddamn deck. That’s democracy?
I’m glad I hold both cards. If SAG doens’t grow up it’s toast.
Whoever said the crap about background: I NEVER cross a picket line.
Pauly, think about what you said. You want BG to only get to vote on BG issues. Not many BG vote yes on the TV/film contract they are a part of, because they rarely get anything in it. The only way to have principals vote for principal issues and BG vote on BG issues would be to split the contracts. If that were to happen, there would be a good chance that the BG would vote down their part of the contract while the principals would vote up their part.
Therefore you would have the principals with a contract and BG without one. But then again, the way both unions treat the BG, they would never strike just for a bunch of BG.
Pauly,
ADR Background is a film and television designation. ADR “Background” voice actors also enjoy a residual in perpetuity.
There is no “background” voices designation in the interactive contract. There are also no residual schedules for any actor at anytime and that includes motion capture.
You are right to leave it to those of us who have a stake. You are not familiar enough with the terms and how they might be applied, used, abused, etc.
Get educated then get back to us instead of spouting ignorant nonsense that only hurts actors’ ability to stand united.
Thank you, Clancy Brown, for your astute and well-reasoned, (not so common) common sense, comments which, obviously, are based upon personal knowledge and experience. I appreciate the fresh air you bring to the conversation.
Pauly: FYI, background voices are usually referred to as “omnies.” This is NOT principal work because this has to do with unscripted group mutterings, no lines, just words peas, carrots, organges, lemons, i.e. group noises.
ADR work is quite different in that an individual Actor’s voice may be embellished, word or words added, and/or replaced, by an experienced ADR professional who is capable of matching, exactly, many different types of voices.
———————————————-
This newest ROLLBACK term, “Atomospheric Voice,” in my opinion, constitutes a reduction of union jobs AND salary in that, an Actor may be required to do as many as Twenty (20) voices (under 300 spoken or screamed words) for only ONE (1) paycheck; which screaming could result in irreparable damage to his or her voice.
Also new: If management, for whatever reason, does not give the voice Actor Advance NOTICE of such vocally stressful work producer can be fined $100 in damages.
However, with costly medical bills that may result from performing such vocally abusive, stressful, work is that enough of a fine? Unfortunatly, some may even suffer permanent vocal damage.
Does this Contract protect Voice Actors’ health and well-being?
ra
Brown and Aubry
I am upset about the whack jobs who don’t work who never work who have hijacked this union for the past 6 years. That’s why I spouted off and I have every intention of doing it more often. They got away with this kind of crap too long already.
My bitching was all about these jokers getting into this contract when they got no right to in the first place. It should be left up to the guys who do the work and only those guys.
AFTRA is only letting the people who the union records show have a contract for doing a game to vote on this thing. SAG should do it that way too.
And you say my complaints keep people from uniting? Just the opposite. I am calling it as I see it. Way too many people want this contract. Let them have it.
See. I told you the nuts would come out of the woodwork.
Peace.
“Peace”? Dude… more English and typing classes, and less Bushmills.
Your “bitching” is both antagonistic and divisive – the exact same divisiveness that fermented in NY before NY/USAN/RBD chose to run roughshod over our (SAG) union. And your constant veiled threats and uneducated rants are symptomatic of U4S’ tactics and agenda. That is, stir shit up, then shout from the mountaintops, “stop all of this infighting! Why can’t we all just get along!?”
U4S does not want “peace”. They, you, want discord within SAG so that AFTRA can survive.
U4S has achieved its goals. STFU – while you’re still ahead.