UPDATE: The Propaganda closure is just part of a quiet reduction in workforce at Disney Interactive. The unit has also cut a number of console jobs at Junction Point Studios in Austin, bringing the total number of jobs nixed to around 200, or 29% of the total Disney Interactive workforce. Disney Interactive co-heads James Pitaro and John Pleasants have indicated that they are moving in the direction of more social media and mobile gaming.
EARLIER: Disney Interactive is shutting down Propaganda Games, the Vancouver studio which most recently worked on the weak-selling and poorly-reviewed title Tron: Evolution. In the fall, John Pleasants and Jimmy Pitaro were made co-heads of Disney Interactive, and the company has since indicated that it would be going more in the direction of social media gaming and mobile titles rather than console games. In October, Propaganda was told that Disney would be nixing the latest Pirates of the Caribbean game, an announcement which led to the loss of dozens of jobs.



Their mobile games have largely been a financial disaster (not really their fault, the market and technology just isn’t there). I can see how it is the future, but it’s hardly a replacement for current or short-term revenue. There must be more to the comment.
I don’t personally believe in this mentality but the problem I see is that Video Gamers usually think princesses, talking animals and gleeful musicals when they encounter “Disney” name. They should have went under disguise and kept the “Buena Vista Games” moniker all along. Disney’s racing games “Split Second” and “Pure” have both won critical acclaim the past couple years, but I think the “Disney” branding hurt both games’ credibility in the perception of their audience, as both had not so decent sales. I believe that the general consensus for males ages 15-24 is that Disney is a cheesy company, so their games will be cheesy. Gamers won’t buy cheesy games.
Spot on – Blackrock deserved much better success with Split Second which IMHO was one of the best games of last year.
As for Propaganda – while it is sad news their titles just couldn’t compete in the marketplace even with their high profile movie licenses
I don’t think the Disney brand was the problem. It’s just that they mostly produce games aimed at ‘core gamers’ based on their movie franchises. And every serious gamer knows that most of these movie franchise games are just utter crap.
I think that Disney Interactive would be much more successful on the video game front if they had more than one studio that was capable on delivering good games on consoles. In today’s day and age, just like with movies, you really can’t get away with selling crap.
Look at WB Games, they’ve actually been managing to want some quality to come out of their major console games, and as a result, they are getting some success.
Their social games will be exactly as successful as their console games.
The gsme was as lame as the movie. And looked as cheap and unimaginative, too.