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MPAA And Cable Industry Back Bill To Study Media And Violence

By | Tuesday July 30, 2013 @ 8:47am PDT

Movie and cable lobbyists say that they ““welcome further examination of the reasons behind societal violence” – the rationale behind the bill to be marked up at the Senate Commerce Committee today that would require the National Academy of Sciences to study the impact that violent videos and games have on kids. The bill from committee Chairman Jay Rockefeller (D-W. VA) is a response to last year’s Sandy Hook school shootings. But the MPAA and National Cable & Telecommunications Association pointedly note that while they will be “productive partners in the conversation about culture in America,” they already try to help parents to make “appropriate family viewing and entertainment decisions.” The trade groups cite their work with TV and film ratings and public service announcements. Today’s statement seems more defensive than the National Association of Broadcasters was when it said that it “supports” the bill, in part because it might make sense of the current “conflicting scientific data” about the connection between media and violence. The NAB says it hopes that “greater civility can be restored to society and that incidences of societal violence can be reduced.” Rockefeller says that he’ll also ask the FCC and FTC to take a fresh look at media violence. “Major corporations, Read More »

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UPDATE: President Obama Urges Study Of Links Between Media And Violence

By | Wednesday January 16, 2013 @ 1:13pm PST

UPDATE, 1:13 PM: Entertainment organizations are weighing in to support Obama‘s gun initiatives. The MPAA, NAB, NCTA and Independent Film & Television Alliance just issued this joint statement: “We support the President’s goal of reducing gun violence in this country. It is a complex problem, and as we have said, we stand ready to be part of the conversation and welcome further academic examination and consideration on these issues as the President has proposed.”

PREVIOUS, 9:32 AM: The Presidential Order directs the Centers for Disease Control to investigate “the relationship between video games, media images and violence.” The president also asked Congress for the $10M needed to fund research into the impact of the graphic images “on young minds,” he said in an announcement this morning where he unveiled 23 executive actions to reduce gun violence. “We don’t benefit from ignorance. We don’t benefit from not knowing the science of this epidemic of violence.” Other measures in his executive order will make it easier for government agencies to check the background of gun buyers, launch a campaign advocating “safe and responsible” gun ownership, and develop emergency responses for schools and houses of worship. “I will put everything I’ve got into this,” he said. He urged ordinary citizens to support these and other changes following the murder last month of 20 school children in Connecticut. “It can’t just be the Read More »

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MPAA Lobbies Supreme Court Against Schwarzenegger’s Ban On Selling Or Renting Violent Video Games To Minors

By | Friday September 17, 2010 @ 9:32am PDT
Mike Fleming

The MPAA is leading the charge on behalf of showbiz guilds against California Governor Arnold Schwarzenegger’s 2005 California law banning the sale of violent video games to minors. The lobbying group for Hollywood studios is urging the Supreme Court to uphold a 9th Circuit Court of Appeals ruling that Schwarzenegger’s law is unconstitutional. The MPAA makes its case here:

WASHINGTON – A broad entertainment industry coalition today urged the U.S. Supreme Court to uphold a 9th Circuit Court of Appeals ruling that found unconstitutional the 2005 California law restricting the sale and rental to minors of computer and video games deemed to be overly violent.

The American Federation of Television and Radio Artists (AFTRA), Directors Guild of America, Inc. (DGA), Producers Guild of America (PGA), Screen Actors Guild (SAG), Writers Guild of America West, Inc. (WGAW), Independent Film and Television Alliance (IFTA), National Association of Theatre Owners (NATO) and Motion Picture Association of America, Inc. (MPAA) joined together to file an amicus brief in the case Schwarzenegger v. Entertainment Merchants Association, which is scheduled for oral arguments on November 2.

“The history of the motion picture industry serves as a vivid illustration of the threat to First Amendment rights from the impulse to control and censor new forms of media—a threat reflected in the statute at issue before the Court. From the advent of motion pictures, a variety of state and local governments sought to restrict their content for the asserted purpose of

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GTA IV Countdown: Are Video Games Or Movies More Violent? One Expert Analyzes

gtaiv.jpgI’m going to keep a spotlight on video games over the next days because of all the hype surrounding the April 29th release of Grand Theft Auto IV which is going to set a new sales record for entertainment product (perhaps $400 mil, way beyond the previous record-holder Halo 3). Again, I look to my video game guru Keith Boesky, whose company is responsible for selling the most intellectual property and developers into the game business, to answer the oft-asked question: is there more violence in video games than movies? Keith takes issue with my recent description of GTA IV as “loathsome” and compares the game’s content to past and present violent Hollywood films and TV:

“I love Nikki, I love GTA, so I have to address the adjective. I could think of a lot of ways to describe GTA IV. Perhaps ‘mind boggling in scope,’ ‘unbelievable achievement in game making,’ ‘more technologically complex than the NASA systems that put a man on the moon,’ or just ‘beautiful.’ …GTA IV is an ‘M’ rated game — the industry equivalent to the MPAA’s “R” rating — and will not be sold to anyone under 17. The GTA series drives its medium forward and takes us where we’ve gone in films like The Godfather, Scarface, or more recently, The Sopranos.

“Isn’t the most troubling part of watching those movies feeling like you might do the same thing in the same situation? In GTA, you don’t feel it, you do it.

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